7/27/2023 0 Comments Destiny graven scrawlDeveloped by 2K Sports' Visual Concepts studio, NBA 2K10 is rated E for Everyone by the ESRB and will be available on October 6th for Xbox 360, PlayStation 3 computer entertainment system, PlayStation 2 computer entertainment system, and PSP (PlayStation Portable) system. NBA 2K10 ships to retailers for Windows PC on October 12th and Wii system from Nintendo on October 19th. IMPORTANT : PS3 Demo delayed for 15/10 <<< For more information, please visit from 2K Sports Ronnie has just posted at Playstation Blog some interesting Demo and Game Features. I wanted to discuss why NBA 2K10 is going to be the most realistic, simulation basketball experience to date. Our team has added all-new gameplay components, out-of-this-world graphics, even more realistic Signature Style animations, all-new presentation elements, and an unrivalled online system. The demo for PlayStation 3 will be out October 15th. It will feature a one quarter match-up between last year’s NBA Finals opponents: pitting the Orlando Magic at the Los Angeles Lakers. You will get four of the most intense game play minutes to become familiar with the game and get a taste of why NBA 2K10 will be unrivaled in the basketball arena. It still amazes me how all ten of the players on the court match their real life counterparts, both physically and in their tendencies. I probably shouldn’t be surprised after watching all the development team’s motion capture efforts from the past few months. It is no surprise that the game’s artificial intelligence is more intelligent than ever and will give you the freedom to have complete control of the actual outcome and actions of your player and match-up. This season you won’t just play the NBA, you’ll TAKE OVER. I also want to take the opportunity to explain modes that you won’t see in the demo, but are among the finest features within the full game that hits stores everywhere October 6th. My favorite one is the new NBA Today integration. ![]() My biggest gripe over the years is that when it came to commentary, presentation, and overlays, a regular exhibition game was happening in a vacuum. It was a fantasy matchup that had no real-world context and no impact. ![]() I had the pleasure of meeting both Kevin Harlan and Clark Kellogg and talked to them about this issue. It amazed me how deep their knowledge of the game was and how we didn’t capture that fully before. They could talk about what was happening in that particular game and they could talk about what happened last season.
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